
In 1988, personal computers were built for word processing and spreadsheets. Relatively affordable IBM-compatible PCs were still a new thing, and the home PC market was split across many brands and architectures. There was a thriving ecosystem of games for these machines. But outside more niche options like the Commodore Amiga, the games worked against the limitations of hardware not designed for them in the first place.
So, in 1988, a Sega Mega Drive was a good deal. It had specialized hardware that allowed for smooth scrolling in action games, FM Synth music, and other nifty features. If someone wanted a gaming experience like they’d get in an arcade, a Mega Drive would get them much closer than a home PC would. If they wanted to play games on the go, they could try lugging one of these around, or they could get a Game Boy for a fiftieth the cost.
This relationship between consoles/handhelds and PCs continued while technology advanced in ways that meaningfully changed videogame experiences. A console could be specialized towards running games specifically. Comparable experiences on general purpose PCs cost much more.
But, at some point (I’d say ten-ish years ago), the technology race topped out. The aesthetic difference between The Last of Us on PS4 versus the remaster on PS5 obviously matters to some people. To me, it sounds like audiophiles arguing over the relative merits of different pairs of $300 headphones. If someone cares, that’s fine. But it’s not a titanic shift like the difference between Metal Gear 2 and Metal Gear Solid, or Metal Gear Solid and Metal Gear Solid 2. The modern graphics race is a niche interest that’s been unnaturally elevated into something broadly important by the corporations selling the hardware.
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Comparison Image by VGC |
A modern game console is just a computer. It’s exactly like any other computer. People buy it in part because they like how the hardware looks, how the controller feels in their hands. Moreso, they buy it because Nintendo paid Monolith Soft an ocean of money, and now audiences are only allowed to play Xenoblade 3 on Nintendo’s special computer. If they try to play it on a different computer, Nintendo threatens them with state violence.
This isn’t a good deal for players! Apple-style walled gardens strictly advantage corporations at the detriment of the consumer. The only sane, sensible way to buy and sell digital media is a Bandcamp/Itch-style storefront where you buy a piece of art, download it to your computer, and then keep it, copy it, do whatever you want with it forever. Anything besides that (especially streaming platforms) exists to screw artists, audiences, or both.
There are countless commercial alternatives to the walled garden. Steam is not a good one. Twenty years ago, Valve decided it forwarded their own interests for intrusive DRM for PC games to be the norm, and we all just went along with it. But there are still excellent DRM-free storefronts: the ones I purchase from regularly are GOG, Mangagamer, JAST, DLSite, and of course Itch.io. On these platforms, you can buy your games, and actually own them. Modern AAA PC games often release only on Steam and require expensive hardware. But all the games I’m playing in 2025 run fine on my five-year-old laptop, and 95% of them would run well on decade-old hardware you can get on the cheap.
There are more alternatives to the walled garden. Freeware games are as bountiful a world as ever. You will never run out of rad free games to play just on Itch, and that’s only a fraction of what’s out there. There’s Glorious Trainwrecks, there’s the Flashpoint Archive, there’s the IF Archive. There are ZZT's, Knytt Stories levels, ROM Hacks, DOOM WADs, and Japanese-only games on Freem. And always, people are hosting games on personal websites, just for them.
You, dear reader, can make a game and share it online too, if you want. And unlike your Mario Maker levels, you won’t lose access to them forever when the servers go down.
There’s also emulation, of course. I can’t overstate the joy of owning a little Raspberry Pi full of MAME ROMs I can pop credits into at my leisure. I can play Klonoa: Door to Phantomile on my Anbernic RG35XX+, and there’s nothing Daddy Nintendo can do about it, at least for now. (Tariffs mean acquiring little open computers like these is likely to get much harder and pricier soon for US residents — but that’s true of consoles as well.) Retro games are an endless treasure trove of wonderful experiences. I don’t have to wait for compromised remasters, to let corporations dictate the terms under which I engage with these treasures.

A Playstation 5 Pro is seven hundred dollars. The Switch 2, ostensibly the budget console option, will be four hundred and fifty dollars, assuming tariff bullshit doesn’t spike things even further. It’s looking like many or most Switch 2 releases will be essentially digital-only, without the option for true physical releases that contain the entire game on the cart. I played one game on my Switch last year (Star Ocean: First Departure R) and it sucked ass. I grew up on consoles, but now they’re at best a bum deal and at worst an outright corporate grift. I’ve largely opted out of the ecosystem, and I feel great about it.
I’m not asking you to abstain from something that brings you joy. But walled gardens train you to believe you can only find joy within their confines. In reality, they’re one of innumerable ways you can derive interest, pleasure, and delight from videogames. Buy a Switch 2 or a new Playstation if you want. But keep your heart open to what’s outside the garden. There's a whole lot of good stuff out there.
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