Saturday, May 17, 2014

Designing Drama - Fugitive Postmortem

Hey! I wrote a piece about wordless storytelling in my game Fugitive. It's hosted on ZEAL, a really awesome games criticism website I think all of you should read.

You can read my piece here.

I also recommend going to the ZEAL archive and reading the rest of the articles. Other worthwhile activities include donating to the ZEAL Patreon and following MammonMachine on Twitter. Enjoy!

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